![]() ![]() You'd have to be a bit of a sadist to dive into the high difficulties head first here, but I fully expect some people to enjoy that particular type of self-punishment. Not only that, but the game literally warns you in the intro splash screen that it's designed to be difficult, just like the 90s, and states that not everyone will like it for that reason. At the end of each, you'll be graded on how many enemies you kill, how many items you find, and how many secrets you uncover, in addition to your completion time. ![]() One of the major draws for Hellbound then, just like the old-school shooters that inspired it, is the satisfaction of finishing levels on hard difficulties and sprinting through them quickly. I livestreamed the entire thing in one go - you can watch it here or above if you'd like. It's pretty short - even by retro standards. You can finish the entirety of Hellbound in just around three hours on normal difficulty, including all the times you'll die. That's it, that's the formula, and it mostly nails what it's going for. There's some cursing, some blood, and lots of bullets to go around. ![]() You're a big, strong, one-liner tough guy with massive guns, a cool temper, and a gravelly voice. For better or worse, playing Hellbound feels like you found an old Game Design Document for a hellish, bloody shooter conceived at the height of 90s shooter fever and gave it to a 2020 development studio. ![]()
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